Foundational Edition

NIGHTFALL DOMINION RPG

“Truth has a price. The Veil always collects.”

A dark fantasy roleplaying game of exploration, existential horror, corruption, and buried secrets, set 800 years after The Fall.

Start here

Learn to play in 5 minutes

01

Create a person

Choose origin, faction, profession, and answer your Secret, Fear, Scar, and Question.

02

Roll the dice

When something is risky, roll 2d10 + Attribute against a difficulty.

03

Explore

Investigate ruins by zones, collect clues, spend light, and manage supplies.

04

Survive the Veil

Magic, relics, and anomalies offer power, but they always leave a mark.

05

Discover the truth

You do not progress by killing monsters. You progress through secrets, decisions, and survival.

Core rule

A simple mechanic for dangerous decisions

Nightfall Dominion uses a direct base: two ten-sided dice, one attribute, and a consequence. The rules exist to support exploration, tension, and difficult choices.

Base System

2d10 + Attribute

  • Easy10
  • Standard14
  • Hard18
  • Very Hard22
  • Legendary26
Game identity

Why is it different?

You are not a hero

You are a person trying to survive a broken world. The world does not revolve around you.

There are no hit points

Wounds are light, severe, critical, or mortal. Surviving does not mean leaving intact.

You do not win by killing

The real rewards are clues, secrets, maps, relics, prestige, and dangerous truths.

Magic has a cost

Every ritual, relic, or anomaly can bring Fatigue, Corruption, or memory loss.

The Veil transforms

Corruption is not only punishment: it is temptation, power, loss, and irreversible change.

Truth wounds

A revelation can change a faction, destroy faith, or turn an enemy into a guardian.

Official portal

Explore Nightfall Dominion

Basic Rules

Learn rolls, attributes, wounds, exploration, combat, Threat, and Corruption.

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Player Guide

Create characters from scratch: faction, profession, attributes, fear, scar, and question.

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Game Master Guide

Tone, expeditions, mysteries, anomalies, relics, factions, and campaign tools.

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The Ruins of Grey Hollow

Introductory campaign to start playing Nightfall Dominion RPG.

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Bestiary

Creatures, marked fauna, bearmen, vampires, werewolves, and entities of the Veil.

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Relics

Minor, major, legendary, and primordial artifacts with benefits, costs, and Corruption.

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Factions

Fortress of Dawn, Arcane Eclipse, Crimson Mountains, Werewolf Woods, Necromancer Wastes, Free Villages, and Tide Nomads.

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Lore

Fragments of the world, regions, characters, rumors, secrets, and lost memory.

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Downloads

Printable sheets, maps, tokens, cards, and quick aids.

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The Nightfall experience

Exploration, horror, and discovery

Exploration

Ruins, dangerous roads, incomplete maps, and zones where every decision consumes resources.

Existential horror

Fear does not come only from creatures. It comes from losing memories, identity, and certainty.

Discovery

Every expedition should reveal something important and open a decision with no perfect answer.