Read the Essential Rules
Rolls, attributes, advantage, fatigue, wounds, corruption, and combat summarized so you can start without reading the full book.
Read Rules →Quick Play Path
Five steps to go from visitor to player: learn the essentials, create your character, download the adventure, and open the digital table.
Rolls, attributes, advantage, fatigue, wounds, corruption, and combat summarized so you can start without reading the full book.
Read Rules →Choose origin, faction, profession, attributes, specializations, unique trait, Quadrant, and motivation.
Create Character →Use the web sheet to save locally, export JSON, and print a clean sheet for the table.
Character Vault →Use the introductory campaign as the group’s first adventure.
View Downloads →Roll dice, manage Threat, Light, Supplies, Corruption, Fatigue, and record the session.
Open Table →New Player
You only need to understand the Fall, the Veil, the Heartbeat, relics, and Corruption. The rest is discovered through play.
2d10 + Attribute + Specialization
If there is no risk, do not roll. If failure can change the scene, let the dice decide.