Quick Play Path

Start playing

Five steps to go from visitor to player: learn the essentials, create your character, download the adventure, and open the digital table.

Start here

Your First Expedition in 20 Minutes

01

Read the Essential Rules

Rolls, attributes, advantage, fatigue, wounds, corruption, and combat summarized so you can start without reading the full book.

Read Rules →
02

Create Your Character

Choose origin, faction, profession, attributes, specializations, unique trait, Quadrant, and motivation.

Create Character →
03

Save and Print

Use the web sheet to save locally, export JSON, and print a clean sheet for the table.

Character Vault →
04

Download Grey Hollow

Use the introductory campaign as the group’s first adventure.

View Downloads →
05

Open the Game Table

Roll dice, manage Threat, Light, Supplies, Corruption, Fatigue, and record the session.

Open Table →

New Player

You do not need to know all the lore.

You only need to understand the Fall, the Veil, the Heartbeat, relics, and Corruption. The rest is discovered through play.

Remember

2d10 + Attribute + Specialization

If there is no risk, do not roll. If failure can change the scene, let the dice decide.